Should I Keep It, Or Upgrade It?

I believe I have mentioned my confusion with Destiny’s armor system. Level requirements versus armor stats versus bonuses, etc. But my question today is this:

Should I sacrifice a higher armor value just to keep the Discipline bonuses awarded with the lower rated armor I currently have on? Is it worth it for the grenade cool down I get on my level 9 Hunter class? Those grenades have come in pretty darn handy. But I fear I’m leveling out of the lower armor ratings I currently have while hanging on to the slim bonuses and waiting for better. I understand I’m only getting a 65 point increase, but that makes a huge difference in combat.

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Diablo Addiction

Despite the release of Destiny (as mentioned in the previous blog post), I find myself absorbed into the world of Diablo 3. Its attraction isn’t to any sense of a deep storyline (it isn’t that deep, I suppose), or excellent voice acting (the wizard is a bit annoying, actually), or even the gorgeous graphics (they’re great, for this game type, but nothing to write home about). Instead, it’s a couple of other things that Blizzard knows its fans like. In this area, they’re kings, and they siphon the goods out like a dealer peddling drugs with Diablo 3.

One big thing they like to dish out in dime bags is the achievements. These things pop up like candy in Season play, and a few even cross over to your standard game achievements. People, for whatever psychological reason, love their achievements. Not just Diablo 3’s, mind you, but look at PS4 and Xbox with their achievement systems. Diablo 3 is chocked full of these morsels of accomplishment, having so many they break them down into category based on main storyline, character conversations, per-act achievements, etc. Just when you think all hope is lost, ding! That little achievement toast pops out of the bottom of your screen and lets you know what mighty feat you’ve just accomplished.

How much can you handle? That’s another challenge you’re given. Normal mode to easy for you? Try Hard. That not challenging enough? Well, Diablo 3 has challenges that let you continue to push your character further to see what the breaking point is. And if you gear’s up to kick butt at that level, there’s still more! Diablo 3 features a total of 11 difficulty levels, each of those allowing mobs to adjust their difficulty based on your actual level, meaning they’ll scale up based on your level alone, despite the actual difficulty you select. Of course, to encourage you to advance your level, each increase offers with it some nice bonuses for leveling your character.

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Above capture was taken from the Diablo 3 Wikipage.

If you like a challenge, how far up the ladder of insanity can you go? Of note, the only thing I’d throw a wrench at as far as their difficulty settings, it seems elites are ramped up the most while normal mobs have their hit points increased a bit but they throw more at you at one time. Whereas you might have originally fought 3 in Normal, you’ll fight 6 in Hard, 9 in Expert, etc.

And finally, the biggest hit of them all. The reason more people come back again and again to take a beating in this fantastic game. The reason we grind all day and all night and do Seasons and play multiple levels of difficulty time and again. The gear, man. It’s all about that crazy randomized loots. The gear that drops in this game is insane at times, humorous at others, and designed to the point where it just rolls a bunch of stats and tosses you whatever lands on top. You might get the same piece of gear but each one have completely different stats based on any number of factors. Your level comes into play on some pieces, your class, I’m sure on others. It’s all a roll of the dice and chance. What’ll you get this time? And just like the levels, the gear has tiers, which can be recognized based on their color scheme.

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The goal here is to bling your character our in Legendary gear, if at all possible. These may not do the damage you expect, but they usually have an ability that will proc or some other bonus that makes up for what it lacks in another area. This is what drives people to replay the same level or the same boss over and over because there are items that only drop in certain areas or are dropped from certain boss kills. It’s insane, my friends. Insane.

There’s also the recent addition of Seasons and a ladder ranking system. The ranking itself is broken into Season, Hardcore Season, Achievements, etc. Each one ranks players based on their score in any particular area and gives them place above or below others based on that. It’s the challenge, the competition and, of course, the mad loots that drop. It all brings players back again and again to a game that has unlimited potential depending on what Blizzard wants to do with it next.

It Is Your Destiny (My Week in Review)

This last week, I’ve gone and gotten sick again. I’m normally a healthy guy, but allergies and then the dramatic drop in temperatures at night have slapped me around a bit. Not that I’m complaining about lower temperatures! Happy to have them around and hope they stay for awhile. That hasn’t stopped me from getting in some game time, though.

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Destiny launched last Tuesday, 9/9 and I picked up my preorder before work. As luck would have it (my luck, anyways), I didn’t get to play that night when I got home. Wednesday, though, I installed the game and got an hour in before another night of work. My wife kindly allowed me to get in some alone time with the beautiful world that night, however, and it was great. Of course, it’s repetitive as it is the exact same missions we played through in the Open Beta they had a month before. The only difference is, the loot drops are far and few between.

One thing that confuses me about Destiny is the loot. Or rather, the gear and the level requirements. For example, I collected 2 pieces of gear. Both are arm slot items. One is Level 1 with 28 defense. The other is Level 5 with 19 defense. When you compare the two, the Level 1 armor is still better than the Level 5. Why even have a level requirement at all if it’s not going to affect the item’s stats? Of course, I’m going to stick to the Level 1 with better defense.

Other than that, I am enjoying the game and can’t wait to get further into it, venturing out into the solar system. But more so than Destiny, I’m playing the heck out of Diablo 3 on the PS4. Tonight I hit level 63 on my demon hunter and am ripping through campaign mode and adventure mode. I played my first Greater Rift the other night and picked up a nice legendary drop. Diablo 3 is a great game, I just hope they can keep the console version refreshed like they’re doing with the PC/Mac version by adding cool features such as Seasons and Ladders for competition.

I also managed to watch tonight’s (Saturday, 9/13) episode of Doctor Who, titled “Listen.” This was my all-in episode. This is the episode I’ve been waiting for to pull me along and hook me for the rest of the season. Great performances by everyone involved, a fantastic story by Moffat and a really cool guest appearance (of sorts) at the end. My only issue is that we never found out just what we were listening for because it’s pretty obvious, I think, that there was something there.

As for tomorrow, I have some chores to do around the house. After that, though, I’m hoping it’s a good time for some gaming. Other than that, it’s been a great weekend, so far, and I hope you’re having one also.

 

Destiny Multi-Use Codes

Just in case there are others that aren’t aware of these particular 25 codes, I thought I might post them as well. It seems Bungie was releasing multi-use codes into the wild over the last few months for in-game rewards. The following list of codes unlocks: 17 Collector Grimoire Cards, 2 Shaders and 5 Emblems. To redeem them, head over to Bungie.net, log in with your ID, or register. Go to your profile page and click on Codes. There should be a redemption link there to begin entering the codes listed. To confirm this, they should also show up on the Codes page as redeemed items.

So, if you’re bored between now and Tuesday, why not?

Grimoire Cards
Warlock: YKA-RJG-MH9
Hunter: 3DA-P4X-F6A
Titan: MVD-4N3-NKH
Rixis: TCN-HCD-TGY
Old-Russia: HDX-ALM-V4K
Hive: 473-MXR-3X9
Moon: JMR-LFN-4A3
Gjallorhorn: HC3-H44-DKC
Duke MK.44: 69P-KRM-JJA
The Tower: 69P-VCH-337
The Hive: Ogre 69R-CKD-X7L
Valley of the kings, Mars: 69R-DDD-FCP
The Fallen: 69R-F99-AXG
Red Death: 69R-VL7-J6A
The Cabal: 69X-DJN-74V
The Devastated Coast, Venus: 6A7-7NP-3X7
Vex Minotaur: 6A9-DTG-YGN
Emblems
Sign of the Finite: 7F9-767-F74
Binding Focus: FJ9-LAM-67F
Illusion of Light: JD7-4CM-HJG
Ab Aeterno: JDT-NLC-JKM
Field of Light: JNX-DMH-XLA
Lone Focus, Jagged Edge: 7CP-94V-LFP
Shaders
Double Banshee: 7MM-VPD-MHP
Oracle 99: RXC-9XJ-4MH