A few months ago, I posted my review of Lego Batman 3: Beyond Gotham for the Playstation 4. Today, I’m here to add an update to that review. It’s not a pretty update, friends. You see, since posting that initial review, and playing – or attempting to play – Lego Batman 3 over the last couple of months, I’ve encountered crash after crash, losing levels worth of data and progress that we’d achieved. It sucks!
Where the problem lies, I do not know. I’ve tried restarting the system fresh, tried reinstalling the game and downloading the save file – all to the same results. The game will randomly either not load at all, or will encounter an error at some point in the game and just crash, asking you to file a report before exiting out completely. Tonight was the last straw and I decided that Lego Batman 3 is getting deleted from the console storage and traded in next time I go to Gamestop. I refuse to continue to support or try to play a game that doesn’t want to cooperate with me.
Now, I have considered that it’s something to do with the actual save file, but that just makes me all the more angry because the game isn’t entertaining enough for me to delete the file and play through the game again just to get back to the point that I’m currently at. I’ve beat the darn game, just let me play and 100% the levels and unlock all my characters, darn it!
But the damage is done. Bye bye, Lego Batman 3: Beyond Gotham. T’was nice playing with you while I could, but I just don’t have room in my game library for something that isn’t going to be reliable enough to spend my valuable time on. Maybe when you get down to about $10 I’ll pick you up again, though that seems kind of a high price itself, now that I think about it.
I’d like to write you a nice blog post about my impressions of FromSoftware’s Bloodborne, a PS4 exclusive title. However, that won’t be possible. Why? Because all those reviews you might be seeing online saying this game is not for the casual gamer are all correct. I can play stealth games, I can play shooters, I can play action platforms with puzzle solving elements. But Bloodborne is heartless in its difficulty. It can even be brutal if you don’t know what you’re doing or decide to rush headlong into every fight. But, it’s not a bad game at all!
Bloodborne is beautiful, the atmosphere set up by the visuals and audio is breathtaking. The sounds passing enemies make by scrapping their scythe across the floor makes me shiver. It’s top notch console horror. I haven’t been this creeped out by a video game since the first Resident Evil or Silent Hill game. All that praise aside, though, and Bloodborne is still too difficult for me to play. Doesn’t mean I did’t want to pick it up and try it out, and I’m glad I did because it is an experience everyone should at least be exposed to.
Alas, this was probably my last day with the game. If I’m not going to be able to advance and maneuver my way through the levels at a decent pace, and am going to spend the majority of my time waiting for the load screens telling me I’m dead, I don’t have time for that. Time is valuable, and if I can’t easily advance through a game at a sensible pace, then it’s just not for me.
So should you pick up and play Bloodborne? Well, like I said, I think everyone should at least experience it. It’s a remarkable game that evidently had a lot of love go into it. But if you aren’t patient, or can’t stand dying every few minutes, then you should definitely skip this game. If you are frustrated by having to start entire levels back over because you didn’t make it to that next save point, then you should skip this one.
On the flip side, if you love difficult games, like a good challenge and prefer to duck and dodge between blows, this is your game. It really is beautiful, and you owe it to yourself and the developers to at least give it a try. As for me, though, I’ll stick to my easier casual games.
There was a brief moment in time when I had the bright idea to start an online gaming community of like-minded people. This wasn’t a well thought out plan, mind you, or a simple one as I came to find out. Building a good, strong community of people who are willing to participate and support one another is near impossible if you aren’t willing to put in the effort. Aside from that, if the people you are looking to as a community aren’t willing to join in conversations or events, that adds to the difficulty. So what are the things one should be focusing on to make a community work?
Below are three sites I’ve stumbled across that give some pretty decent ideas for anyone wanting to get a social group up and going.
1. Top 10 Tips on Creating a Successful Online Community (from Popten.net)
2. Build a Popular Gaming Community in 5 Steps (from Boostlikes.net)
3. 3 Ways to Grow a Successful Game Community (from Scumlabs.com)
My greatest accomplishment so far in 2015 is finishing a game. I’m not talking about 100-percenting-it, but completing the main storyline and receiving the outcome of my hard work. Last night I went to the war room and embarked on the final assault against Corypheus and his mighty dragon. While the fighting in DA:I can get repetitive and boring quickly, I was still antsy about my ability to compete the fight. What I was pleasantly surprised with is that after each major round, as you’re chasing your enemy around the ruins, you encounter refills for your stash of healing potions. So between each fight, I was able to fully heal all my party, refill my potions and continue on. By the time Corypheus finally fell, I had one healing potion left, and I was so happy.
Dragon Age: Inquisition is one of those games where I invested a lot of time. A LOT. Upon defeating the main villain, I had a total of 80 hours in gameplay. That was mainly with side quests, mind you, but still, 80 hours of a single game save. And I’m still not done! There’s plenty more to do in the world of Thedas, plenty more side quests and minor rifts to close after saving the world. And so I venture forth and add to my already large chunk of time invested in this amazingly beautiful game. Who knows, I may even start a second character and up the difficulty. It was just entertaining enough that I wouldn’t be against the idea!
Thank you Bioware and EA for the fantastic, epic adventure you let me be a part of. Now if you’ll excuse me, I still have some exploring to do.
As hyped as I was for the release of Bungie’s Destiny massive multiplayer online first person shooter (mmofps) I can honestly say that after 2 months, I haven’t missed it. It quickly became repetitive and just wasn’t up my ally as far as shooters or online games go. Maybe that’s just the World of Warcraft snob in me speaking out, but it got old quick. And even now, reading about the updates – or I suppose I should say expansion packs, I’m still underwhelmed.
Yes, Bungie says there is something like an 11 year plan with Destiny, but at the rate their going, I’m not sure if it’ll make it to 11 years. Maybe if they just give the game away, or drop the price to about $20 and throw in a couple of updates, maybe they can rely on micro-transactions to save it. But right now, I’m glad I traded my disc in for the credit while I could.
I hear folks talking about playing Destiny on Twitter, but there is a lack of that same excitement. They talk about their grinding to get levels, faction points and gear. Heck, there are better games to waste that time on and for better rewards and end game without the broken mechanics.
But that’s just my opinion.
Does anyone else feel the same way? Or am I being unfair toward a game that launched less than a year ago? Should a game like Destiny be given leeway to improve upon itself (whereas other games would be considered broken if released as Destiny was) or am I being fair on my critique? Please, feel free to let me know. No hard feelings.